
While the latest Halo has remarkably poor gameplay variety, there’s plenty of diversity in cosmetic choices – if you pay for the battle pass. But in yet another strange bid to apparently homogenize the Halo experience by removing any semblance of variety, Breakout is completely missing from Halo Infinite – gone as quick as it came. Its round-based approach cleverly mitigated the series’ propensity for matches becoming a one-sided steamroll. 4 shootouts with no respawns.ĭespite being derivative of other shooters, it implemented some unique ideas, and I recall being taken aback by how well it fit into the existing Halo formula. Taking notes from other first-person shooters like Counter-Strike, Breakout was an ingenious elimination-style game mode where players faced off in tense 4 vs. But, I do remember having an absolute blast with the Breakout mode. The campaign was a mess, and the multiplayer didn’t hook me for long. That fact isn’t the only thing making me remember Halo 5 with odd fondness. Meanwhile, Halo Infinite’s multiplayer kicked off in November, and the current estimate for Forge to be added is August.

They made the same mistake with Halo 5: Guardians in 2015, but managed to add Forge less than two months after its launch. Perhaps for that reason, the development team didn’t think it was top priority. Gamers these days have plenty more to choose from – Fortnite, Roblox, Grand Theft Auto V, Minecraft – the list goes on. But that was more than a decade ago, when there weren’t nearly as many multiplayer sandbox games around. Most people consider those titles to represent the golden era of the franchise. It’s a dealbreaker for me since I spent the majority of my time in Halo 3 and Halo: Reach playing all sorts of wacky custom matches. In this case, it was a simple matter of 343i running out of time. It’s not unheard of for game sequels to launch with fewer features than its predecessors, but there’s usually a good reason for it. I can’t speak for everyone, but my current dissatisfaction with Halo Infinite is owed primarily to its dreadful lack of variety.ĭeveloper 343 Industries made it clear that despite the game’s yearlong delay, it was still pushing it out in an incomplete state – launching with just 10 multiplayer maps, locking the vast majority of its good cosmetics behind paywalls and, worst of all, completely bereft of a level editor (the “Forge”) and custom games mode.
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The “MCC” is a package including every Halo game prior to Halo 5: Guardians – this statistic doesn’t bode well for a series desperately attempting to live up to the hype it once held 10 to 20 years ago. I’m not alone in this, either – this month, Halo Infinite’s active player count (7,800) momentarily dipped below that of Halo: Master Chief Collection (9,100) on PC.

What started off as a fun stroll in a game world that felt simultaneously new and old got stale in a hurry.
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The gunplay was solid as ever, the graphics were full of life and character, and the campaign was meaningfully different from its predecessors in terms of story and exploration.īut as the months dragged on, I slowly found myself dropping Halo Infinite altogether. Those remain targets.I happily gave high marks to Halo Infinite – both the campaign and multiplayer modes – when they launched late last year. So our goal still remains what I said before, which is to ship campaign co-op with Season 2 and Forge with Season 3.

“At the time that we talked about campaign co-op and Forge I said our goal is to ship campaign co-op in Season 2 and our goal is to ship Forge with Season 3. In an interview with Eurogamer, Joseph Staten, Head of Creative at 343 Industries, said the two modes have now been pushed back from the initial post-release plan, with a new release date anticipated for May. There is an extensive post-launch planned for Halo Infinite, which includes campaign co-op as well as forge mode, but don't expect them to arrive anytime soon. Halo Infinite had a surprise early multiplayer release this past week, ahead of its full release on December 8, but much of the content is yet to go live.
